Programming & Level Designing Tower Offensive, Pt 5 (Level 7-9)

Hello again!

This time it’s level 7-9, unfortunately Level 10 is cut off from our GGC plan (on my order), It needs some more work before I show it to the world and there are some other things that are going to require my time that are more important than a new level. Nine levels for a 10 week project with 8ish weeks of production before showcasing will simply have to do. But fear not, It’s going to show up later, and it will be a ”new behavior” level, I can’t let you play more than three levels without giving you a new challenge 😉

Level 7

Level 7

So my main though for level seven was ”Roads”, So two paths with two matching fields and a road connecting the two paths together, It became quite hard and quite weird, but not a total disaster, It feels like something is missing on it but I haven’t figured it out yet. So It will survive until I can figure something out to make it better but still mixing some of the different aspects we are using now.

Level 8

Level 8

Main though was ”Speed” I wanted this to become a rush level with loads of fast enemies  charging the main camp. It turns out that a player can’t match resources at the speed of light so the big ”rush” waves is the two last ones. just to give the player a fighting chance to survive. The level got two matching fields but they are bigger than level 6 so they work better, but not perfect. I think I know what to do about it, but that would be implemented after GGC. So the though that might fix it is to fix the spawning chances for the different fields, so one field has a big chance for a few resources and the other field has a higher chance to spawn the other resources that’s available. It could work, at least worth testing.

Level 9

Level 9

Last level to showcase, I wanted it to be hard but not impossible. So one big matching field just to give the player a chance, then have two roads splitting  up to three roads leading to the camp. It became hard, maybe too hard, The key to victory is to close of one path at the beginning before the get divided to three paths, and then just create a defense with all you got. So yeah this would work as an end game level but not as a level 9, players that are new to both tower defense and match 3 needs a few more levels to be prepared for something like this. It will not be a level showing up early in the game later on. but for GGC, sure why not?