Programming & Level Designing Tower Offensive, Pt 4 (Level 4-6)

So level 4-6 this time. I’m going to do like last post, just write something short about the levels. And yes I’m doing more than three levels a week, There are a lot of other things I do but I kinda wanted to write this in a nice order.

Level 4

Level 4

This level introduces two paths to the player. I  took the layout for level 1 and just added another road, because this is usually a big step for players, they need to focus on defending two roads while matching for resources, and they have usually just unlocked our magic tower so it’s one more resource on the matching field to get use to as well. So an old road layout with a slightly larger matching field felt like a good choice to do this on.

Level 5

Level 5

This became our ”icon” level, it was the first one in the game and we did almost all our system testing on it. The main thought though was Mid-Game. the players should have played some levels before this one, even multiple paths. So by dividing the roads in the beginning the players has a perfect level to use the block tower on (well It’s absolutely possible without the block tower, but it’s harder). But in order to get the block tower, they need to gather a lot of stone, so they would probably need to use their Ability to help them survive until they can buy the block tower. In that way the player is ”forced” to use all the things at his/hers disposal to win.

Level 6

Level 6

The last of the introduction levels (just for ggc, I wants loads of new things for the levels later).  Two matching fields, yeah things are getting interesting now! Well this gives the player something more to do, when they are playing on a tablet they could match resources on two fields at the same time, but it’s also harder as well, two separate fields means that they are small and that means less chance to get power-ups. Well the main though was to show the players that we are going to use dual fields and later on add special behaviors on them and things like that. Matching is not going to become boring the further in to the levels they get. But let’s start at two regular fields at the same time. I also want to add that this level became bad, the matching fields became too small, it’s playable but not really enjoyable, this is probably the first level I’m going to change as soon as I get some more time on my hands.

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